VIETNAM 1968
2 posters
Page 1 of 1
VIETNAM 1968
MISSON; THIS IS A HIGH PACED GAME
NEAR DA NANG, VIETNAM IN 1968 AT THE FIREBASE TANGO AND THE TROOPS OF THE 1ST CAVALRY STATION NEAR ARE IN CHARGE OF PROTECTION OF A NEAR BY VILLAGE AND SURROUNDING AREAS, DURING RECENT LONG RANGE RECON PATROLS OF FOUR MACV TROOPS ASSIGN THERE AT THE BASE , HAD INTELLIGENCE OF CHARLIE FIXING TO OVER RUN THE VILLAGE FOLLOW BY THE FIREBASE TANGO TO CONTROL THE AREA FOLLOW BY SIAGON. THE 1ST CAVALRY AND THE MACV ARE GIVEN THE MISSION TO HOLD BACK THE VIETCONG AT ALL COST. THE CAPTAIN OF THE FIREBASE WILL HAVE TO DECIDE KEEP THE VILLAGE OR LET IT FALL INTO CHARLIE’S HANDS TO PROTECT SAIGON FROM FALLING. THERE IS NO ARTILLERY SO YOU CAN CALL IT IN ARTIE BUT NOBODY ANSWERS YOUR PRAYERS. SO YOU MUST DEFEND!
RULES OF ENGAGEMENT FOR US FORCES;
1. PRIMARY MISSION DEFEND SAIGON AT ALL COST,
2. SECONDARY MISSION PROTECT THE VILLAGE FROM CHARLIE TAKE OVER.
3. OUTSIDE THE NORMAL GEAR ON TROOPS, THEY CAN HAVE AS MANY 20 AND 30 ROUND MAGAZINES AS NEEDED. THEY ONLY CAN USE THE 30 ROUND MAGAZINES THERE AT THE FIREBASE, IF AN M-249 IS USED BY US FORCES IT MUST STAY IN THE FOXHOLES ( SO IF YOU RETREAT FROM FOXHOLES YOU CAN NOT TAKE THE M-249, EXAMPLE IF YOU MUST RETREAT BACK TO THE COMMAND POST YOU MUST GO WITHOUT THE M-249) NO HIGH CAPS MAGAZINES OVER 190 ROUNDS.
4. MUST HOLD OFF THE VIETCONG FOR 1 HOUR FROM FIRST ENGAGEMENT. THE US SPECIAL FORCES WILL HAVE A TIMER TO KEEP TIME.
5. THREE RESPAWNS ALLOWED, MUST GO INTO THE COMMAND POST TO RESPAWN.(SEE BOTH TEAMS)
6. CONSERVE YOUR AMMO, ONCE YOUR FIREBASE USES UP ALL AMMO THE US TROOPS BECOMES PRISONERS OF WAR AND SAIGON FALLS.
RULES OF ENGAGEMENT FOR VIETCONG/CHARLIE;
1. MUST CLEAR VILLAGE AND TAKE CONTROL OF VILLAGE, THIS IS THE SECONDARY MISSON
2. MUST OVER RUN FIREBASE TANGO BEFORE CONTINUE ON TO SAIGON, REMEMBER THE FIREBASE IS WELL ARMED AND READY FOR AN LONG FIGHT.
3. CARRY AS MUCH AMMO AS YOU CAN HOLD, HIGH CAPS MAGAZINES ARE ALLOWED OF ANY SIZE 70 THRU 400 PLUS.
4. SIX RESPAWNS ALLOWED, MUST GO BACK TO THE BARN TO RESPAWN.(SEE BOTH TEAMS)
BOTH TEAMS;
1. EACH TEAM WILL HAVE A MEDIC WITH A DECK OF CARDS, DURING RESPAWN THEY MUST RECEIVE A CARD FROM THE MEDIC TO CONTINUE. ONCE YOU MAX OUT THREE OR SIX YOU ARE OUT.
2. UNIFORMS FOR US FORCES OD GREEN AND TIGERSTRIPES
3. UNIFORMS FOR VIETCONG ANY BDU PANTS (ACCEPT OD GREEN AND TIGERSTRIPE) WITH A BLACK t-shirt
4. TEAMS WILL BE 12 US FORCES AND THE REST OF PLAYERS VIETCONG.
5. There is no use of any type of scopes unless used on the M-14 type rifle GOOD OLD IRON SIGHTS.
SECOND MISSON,
The 1st Cavalry and attachment of Special Forces are task with going into the village of TUT NAT and capture a weapons catch and round up any Village People who is suspected of being V.C. They were able to retrieve the weapons Catch but now surrounded by VC and the U.S 1st cavalry and special forces must now destroy the weapons catch and village and good two clicks back to the firebase Tango.
1. the medic will have enough respawns for one each, when shot the first time the medic must decide where you got hit example leg,arm, one eye, and so forth. on the second shot you are KIA.
2. Ammo rules will remain the same
NEAR DA NANG, VIETNAM IN 1968 AT THE FIREBASE TANGO AND THE TROOPS OF THE 1ST CAVALRY STATION NEAR ARE IN CHARGE OF PROTECTION OF A NEAR BY VILLAGE AND SURROUNDING AREAS, DURING RECENT LONG RANGE RECON PATROLS OF FOUR MACV TROOPS ASSIGN THERE AT THE BASE , HAD INTELLIGENCE OF CHARLIE FIXING TO OVER RUN THE VILLAGE FOLLOW BY THE FIREBASE TANGO TO CONTROL THE AREA FOLLOW BY SIAGON. THE 1ST CAVALRY AND THE MACV ARE GIVEN THE MISSION TO HOLD BACK THE VIETCONG AT ALL COST. THE CAPTAIN OF THE FIREBASE WILL HAVE TO DECIDE KEEP THE VILLAGE OR LET IT FALL INTO CHARLIE’S HANDS TO PROTECT SAIGON FROM FALLING. THERE IS NO ARTILLERY SO YOU CAN CALL IT IN ARTIE BUT NOBODY ANSWERS YOUR PRAYERS. SO YOU MUST DEFEND!
RULES OF ENGAGEMENT FOR US FORCES;
1. PRIMARY MISSION DEFEND SAIGON AT ALL COST,
2. SECONDARY MISSION PROTECT THE VILLAGE FROM CHARLIE TAKE OVER.
3. OUTSIDE THE NORMAL GEAR ON TROOPS, THEY CAN HAVE AS MANY 20 AND 30 ROUND MAGAZINES AS NEEDED. THEY ONLY CAN USE THE 30 ROUND MAGAZINES THERE AT THE FIREBASE, IF AN M-249 IS USED BY US FORCES IT MUST STAY IN THE FOXHOLES ( SO IF YOU RETREAT FROM FOXHOLES YOU CAN NOT TAKE THE M-249, EXAMPLE IF YOU MUST RETREAT BACK TO THE COMMAND POST YOU MUST GO WITHOUT THE M-249) NO HIGH CAPS MAGAZINES OVER 190 ROUNDS.
4. MUST HOLD OFF THE VIETCONG FOR 1 HOUR FROM FIRST ENGAGEMENT. THE US SPECIAL FORCES WILL HAVE A TIMER TO KEEP TIME.
5. THREE RESPAWNS ALLOWED, MUST GO INTO THE COMMAND POST TO RESPAWN.(SEE BOTH TEAMS)
6. CONSERVE YOUR AMMO, ONCE YOUR FIREBASE USES UP ALL AMMO THE US TROOPS BECOMES PRISONERS OF WAR AND SAIGON FALLS.
RULES OF ENGAGEMENT FOR VIETCONG/CHARLIE;
1. MUST CLEAR VILLAGE AND TAKE CONTROL OF VILLAGE, THIS IS THE SECONDARY MISSON
2. MUST OVER RUN FIREBASE TANGO BEFORE CONTINUE ON TO SAIGON, REMEMBER THE FIREBASE IS WELL ARMED AND READY FOR AN LONG FIGHT.
3. CARRY AS MUCH AMMO AS YOU CAN HOLD, HIGH CAPS MAGAZINES ARE ALLOWED OF ANY SIZE 70 THRU 400 PLUS.
4. SIX RESPAWNS ALLOWED, MUST GO BACK TO THE BARN TO RESPAWN.(SEE BOTH TEAMS)
BOTH TEAMS;
1. EACH TEAM WILL HAVE A MEDIC WITH A DECK OF CARDS, DURING RESPAWN THEY MUST RECEIVE A CARD FROM THE MEDIC TO CONTINUE. ONCE YOU MAX OUT THREE OR SIX YOU ARE OUT.
2. UNIFORMS FOR US FORCES OD GREEN AND TIGERSTRIPES
3. UNIFORMS FOR VIETCONG ANY BDU PANTS (ACCEPT OD GREEN AND TIGERSTRIPE) WITH A BLACK t-shirt
4. TEAMS WILL BE 12 US FORCES AND THE REST OF PLAYERS VIETCONG.
5. There is no use of any type of scopes unless used on the M-14 type rifle GOOD OLD IRON SIGHTS.
SECOND MISSON,
The 1st Cavalry and attachment of Special Forces are task with going into the village of TUT NAT and capture a weapons catch and round up any Village People who is suspected of being V.C. They were able to retrieve the weapons Catch but now surrounded by VC and the U.S 1st cavalry and special forces must now destroy the weapons catch and village and good two clicks back to the firebase Tango.
1. the medic will have enough respawns for one each, when shot the first time the medic must decide where you got hit example leg,arm, one eye, and so forth. on the second shot you are KIA.
2. Ammo rules will remain the same
Howie- Your the Man
- Posts : 1785
Join date : 2010-03-07
Age : 48
Location : Milton Florida
Re: VIETNAM 1968
We play it once over a year ago, not enough people when we play it, good for an 40 player game
Howie- Your the Man
- Posts : 1785
Join date : 2010-03-07
Age : 48
Location : Milton Florida
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum