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Next Operation

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Post by Howie 10th April 2010, 8:28 am

Okay Guys,
Since I have an little bit of time to myself everyday I have began working on the new FALL OPERATION ! I will be planning for the Wilcox field as Area of Operation. We will try to schedule this event around a three day weekend to give every two days of shooting. So if there any idea you would like to kick this way, please post them , I will try to work them into the Operation. It can be names, scenerios, uniforms, magazines restrictions?
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Post by allout 10th April 2010, 8:07 pm

i'll start thinking Neutral
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Post by FOXHOUND_SIN 11th April 2010, 11:12 am

As much as I would love to say ONLY Midcaps, I can't because I won't have midcaps in time. xP

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Post by Animal Mother 11th April 2010, 5:27 pm

I've always been a big fan of ammo/magazine-type restrictions. It allows players to use their tactics instead of shooting non-stop for an hour straight. It adds a whole new dynamic to the hobby and when people realize it they'll enjoy it even more.
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Post by allout 11th April 2010, 7:11 pm

i think we can try a limit on mags , but you can carry speed loaders , maybe we can go with , 1 high cap. , up to 8 mid cap. , up to 10 real cap. , up to 5 pistol
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Post by Howie 11th April 2010, 8:06 pm

Hope to have those other three buildings built within the first month I am home, over there at the Out post, I have based the operaton so far on a village scene! I know last operation it was anything goes for magazine restrictions, to get the new people to tjhe field, also I am going to kept the multicam with the other digital Patterns to keep down the friendly Fire,

I was thinking Marpat and Mutlicam for one team, and Woodland and OD for the other team!
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Post by Guest 11th April 2010, 9:22 pm

I like the hicap restriction idea. 1 hicap-4 midcaps, and unlimited real caps seems right. Brings everything around even.

We had, at the our first op, mag restrictions. Made us have to make up our own missions to refuel, and with the size-able field you have, making certain checkpoints a small squad can defend while the other squad makes a refuel trip.

Also on the re-ammo thing, having an ammo can that can hold a certain amount, depending on the size, will make you team have more ammo, but at the cost of low mobility... Just some suggestions! Very Happy Very Happy Very Happy


Last edited by Behave on 11th April 2010, 9:32 pm; edited 1 time in total

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Post by FOXHOUND_SIN 11th April 2010, 9:29 pm

I run 2 midcaps and 1 high cap anyways. That works really well!

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Post by Shepard 12th April 2010, 12:13 am

I'll start thinking of ideas, I'd love to see something based off of the Town Takeover you have posted in the game ideas. If you need any help with planning, cordination, building, etc. let me know Howie.

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Post by Howie 12th April 2010, 5:44 am

Raven the Operation will be based off the Town take over it just want be call that so come on guys think of a cool name,
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Post by FOXHOUND_SIN 12th April 2010, 12:49 pm

What are the fighting forces?

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