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The Best OF CQB Building

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Post by Howie 20th June 2011, 8:29 pm

Okay Guys,
On a 1.) Four Story building With two stairways or 2.) 5 Room Building with two entry points. How would you like too see this building deck out for the Best CQB Action, Just explain how you would set up each Room or Floor, you do not need to Explain both set ups, just one or the other? You can use your Wildest Imagination To make your Perfect CQB Building! Very Happy Twisted Evil
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Post by Howie 20th June 2011, 8:39 pm

1.) Four Story building with two stair ways,

The First Floor would be regular Lighting, Each room will Have basic Lighting and office furniture With working doors.
The Second Floor, Would be mostly Pitch Black, With every ten feet with an Red Light, the Rooms would be Pitch black, with only an flashlight from your rifle/pistol to guide your way.
The Third Floor would be wide open, With movable Dividers that can be move around , so that nobody would ever know the layout of the floor, The Lighting for this floor would be Black lights, nothing like an Light Purple Shade to set things off,
The Forth floor would also be regular lighting , due to being the highest floor, and would faciate Hotel theme with beds and such.
The Stairways would have some type of Strobe lights to force players to go onto the floors.
And all Floors and stairway, So nosiy background noise, (gun fire,baby crying, people yeiling and Etc.)
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Post by JH 20th June 2011, 9:27 pm

Nice one howie really sounds good and maybe with some smoke effects to top it off
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Post by Howie 20th June 2011, 10:08 pm

Pea grenades, Smoke, and Flash bangs would be left up the player.
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Post by JH 20th June 2011, 10:11 pm

well yep forgot all about those but do the flash bangs have like a birst of light come up out of them or something
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Post by Howie 20th June 2011, 10:14 pm

oh yes, Very Happy Twisted Evil
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Post by JH 20th June 2011, 10:19 pm

oh ok never seen one go off except for on black ops
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Post by Guest 20th June 2011, 11:17 pm

1st Floor:
-----Bathrooms, rest area, snack bar, Admin desk/office/sign in area, separate exits for each team to start.
2nd Floor:
-----Open area, like the Causeway Hotel was, for speedball and modular use (there's a quick and easy way to do this).
3rd Floor:
-----Office style, emphasis on small multiple rooms with an open "break area" in the middle for clear shots.
4th Floor:
-----More office, mixed residential perhaps - think hotel with commercial areas.

Quiet frankly, a large modular system would work nicely, and could be repeated on all floors with enough variation that there is no need to differentiate anything. Lighting can always be modified, mitigated and manipulated to any need, as well as any other effects wanted or required.

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Post by plowdawg 22nd June 2011, 11:02 pm

i know its off topic but howies coment made me wonder, are pea grenades alowed at wilcox

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Post by Guest 22nd June 2011, 11:12 pm

plowdawg wrote:i know its off topic but howies coment made me wonder, are pea grenades alowed at wilcox

They are and we carry them in the store.

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Post by IRS 23rd June 2011, 4:06 pm

One suggestion on the floors with moveable dividers the in game player can not move these remember just a suggestion
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Post by Guest 23rd June 2011, 4:07 pm

Sure they could, with a screw gun and time. But who is going to unscrew a wall?

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