The Foundation Airsoft Association
Would you like to react to this message? Create an account in a few clicks or log in to continue.

rule changes

2 posters

Go down

rule changes Empty rule changes

Post by Guest 4th April 2010, 2:05 pm

ok what we can do is make the changes in here first and talk about it b4 we post the updated changes. i say make a change to a certain line in my post there in red and put ur name next to the change so we know who had the idea





TFAA FIELD RULES
Airsoft is a game of honor; and players must play honestly in order for the game,
whether it be a backyard skirmish, or a full on Mil-Sim OP to function properly
and be fun for everyone involved. Not following the rules or cheating in any
fashion can not be tolerated.

Field Fees
Field fee is$10.00 for all PLAYERS.
Observers And Other Non-Combatants are not required pay field fee.

Age Requirements
UNDER THE AGE OF 18 PERMITTED ON A CASE BY CASE BASIS.
Any players under 18 must have waiver signed by parent or guardian.
Also a copy of your parents or guardians drivers license must be included.

Any players under 16 must be accompanied by a parent or guardian at all times on the field. A waiver will also be needed for your parent or guardian.

Waivers
You must have a Waiver on file; if not you must sign a WAIVER before playing.

Sportsmanship
Trash Talking is allowed and should be keep with in reason and in the spirit of the game.
There may be younger players present so please try and keep it PG13. Be respectful and
treat other players as you would have them treat you.

No Racial or Sexually Harassing Comments Will Be Allowed. Anyone found in violation
will be removed from the game and be banned from the field. No exceptions.

GENERAL SAFETY
Players who fail to follow the safety rules put themselves and others in
danger of injury. They are in place for your safety and apply to everyone.

EYE PROTECTION
Goggles that form a full tight seal around your eyes are required.
All lenses must be rated at ANSI Z87.1-2003 (also known as Z87.1+).
Regular shop goggles, shooting glasses, or sunglasses do not offer adequate protection from shots from the sides, rear, or ricochets and are not be allowed!

FULL FACE PROTECTION

Full face masks will required for all players 14 and
under unless approved by a parent or guardian. BBs impacting the face can break or
chip teeth, and are easily stopped by a full face mask.
Full face protection is recommended at any indoor events/games (CQB, MOUT) due
to the close proximity of engagements.

SURRENDER, BANG RULES

When players have the drop on an opposing player at 5 feet less they should employ
one of these options. The surrender and bang rule are basically the same.
The player simply says BANG and the opposing player is dead. Surrender can either
mean that the opposing player is dead or can be taken POW.

PARLAY
If two opposing players encounter each other at less than the approved
engagement distance. They should then employ a parlay. Both players pace back
to the approved engagement distance and continue combat.

Observers and Other Non-Combatants
Any people watching and airsoft game, photographers, or Admin/Referees. MUST
observe at least the minimum eye protection requirements listed above. Firing on
these individuals is to be avoided.

BLIND FIRING (We need to address this everytime we play, this happens to much)
Players must be able to see where the muzzle of their airsoft replica is pointed
when firing. Holding a weapon above a barricade or around a corner without
being able to see the intended target is blind firing, and is extremely dangerous.
This is prohibited in all cases and brought to the attention of the Admin if it occurs.

PYROTECHNICS
Are Not Allowed at the Wilcox Field due to danger of fires. Smoke bombs must be approved by an admin before they are use and ground conditions. will

Starting and Ending Game
Players should leave magazines out of their replicas with the safety on until the
event is officially started by whatever method choosen (shouting GAME ON,
using an air horn etc.) This insures that all participants have their eye protection
on and are within the approved boundaries of play before live firing begins.
When GAME OFF is called, players should remove their magazines, clear their
weapons by firing into the air, and place their safeties on. They should wait for
the OK from the admins before removing eye protection.

Parking Area (This needs to be addressd also, to many people shooting in the parking area in different directions)
There will be No Firing In The Parking / Staging Area. All Weapons should be safed and mags removed.

Chronoing and Test Firing
Chronoing and test firing will only be allowed in the designated areas.


Feet Per Second Limits (Fps) And Engagement Distances
The FPS limits are based upon airsoft replicas firing 0.20 gram bbs.
All Weapons will be chronoed prior to the start of play and after any internal modifications to insure player safety.
BB's will be provided by Admin for chronoing to ensure correct measurement. We can not take your word that you have .20's in your clip Will

This is where we need to be clear on the fps for each type of gun. i will post my ideas for fps and distance to shot from period.
FPS AND MIMIUM DISTANCE TO TARGET
350fps and under minimum is 15ft.
350fps to 400 fps. minimum is 30 ft
400fps to 450 fps. mimimum is 45 ft
450fps to 500 fps. mimimum is 75 ft
500fps to 550fps. mimimum is 125 ft
550fps or higher is not allowed for saftey reasons.
will

HOME MADE GUNS
home made guns are not allowed at the field.
will


AEGs (Automatic Electric Guns):
The Maximum velocity limit for AEGs outdoors is 400fps. The minimum
engagement distance will be 20 feet.
When closer than 20 feet players should use the Bang, Surrender, or
Parlay rule depending on the situation, or transition to an approved sidearm.

Support Weapons:
The Maximum velocity limit for support weapons is
450fps. The minimum engagement distance will be 50 feet.
Players should carry a secondary weapon and/or sidearm for
engagements closer than 50 feet. Allowable support weapons will be
ACCURATE replicas of weapons specifically designed to provide suppressive fire
in a support role. Regular AEGS with a box or drum mag
will not be considered a support weapon. Support weapons will not be used in close
proximity period.

Designated Marksman Rifles (DMR):
The Maximum velocity for DMRs is 500 fps. The minimum engagement distance will be
100 feet. DMRs cannot simply be a standard AEG rifle that fires at 500fps.
They must be ACCURATE replicas of real steel marksman rifles. Replicas
considered DMRs must be semi-auto capable only and must be approved by
the Admin before use. DMR weapons will not be used in close proximity period.

Sniper rifles:
The Maximum FPS limit for sniper rifles is 550fps.The minimum
engagement distance will be 100 feet. Sniper rifles will be limited to outdoor
use only. Snipers should carry a secondary weapon for engagements within 100
feet. Replicas considered sniper rifles must be bolt action only. Any other Replicas
must be approved by Admin. Sniper weapons will not be used in close proximity period.

Pistols:
The recommended velocity limit for gas, CO2, electric, or spring pistols
is 350fps. This applies to both indoor and outdoors.

Knives
The use any knives including Rubber Knives is Not Allowed.
They must be approve by Admin/Safety Marshall. The Velocity
and rate of Fire must be able to be check with an chrono.

CQB/MOUT:
During strictly indoor games where full auto fire from AEGs is
allowed the recommended velocity limit is 350fps. Only semi-auto
fire is allowed from AEGs inside of structures. Support and sniper
weapons will not be used when both players are in a structure or in close
proximity period. A player is considered inside of a structure the moment
that any part of their body breaks the plane of the inside of a structure.

Firing at opposing players with an airsoft replica:
TFAA recommends that players aim center mass at opposing players. Aim for the
torso and lower extremities whenever possible, and be sure to follow the
engagement distance rules when doing so. UNDER NO CIRCUMSTANCES
SHOULD PLAYERS AIM AT THE HEAD OR FACE ON PURPOSE! This could result
in serious injury. If the player is peeking out from behind cover and the head is
the only target they are giving you. Then by all means take the shot, but fire
either on semi-auto or in short bursts only. You wouldn't want someone laying
into your face at full-auto, so show your fellow players the same courtesy that
you would expect.

The Hit Rule
When any part of the player's body or personal gear, (tac vest, helmet, boots,
etc.) takes a direct hit from a BB they are considered hit. BB's that penetrate
through concealment such as, tall grass or bushes are considered hits. Friendly
fire also counts as a hit. If you are unsure call hit.
BBs that hit the players weapon DO NOT count as a hit.
After players are hit they should yell HIT very loudly, and raising a hand or weapon
in the air to indicate clearly to the opposing force that you are indeed hit.
Then remove your dead rag and wave in the air and or place your dead rag on your head
and withdraw when possible. If you can not withdraw attempt to clear the line of fire as much as possible. If a player calls hit cease firing at that player when possible.
Players should never use hit (Dead) teammates as cover, nor should they take
opposing player’s hostage for use as cover.

Cheating Not Calling Hits
Cheating is not Tolerated.
If a player feels that they have hit an opposing player and the hit wasn’t
called. Under no circumstances should they call the hit for the opposing player.
Screaming or yelling at the opposing player (Example: Hey I saw the BB‘s hit
you.) and/or threatening them is not acceptable. There are many justifiable reasons
as to why the hit wasn’t called. Perhaps they didn’t feel the hit through their gear, the BB‘s may be falling short or are being blown off course by wind, and you can’t see that from your vantage point. We recommend that all players give the benefit of the doubt. in these situations. BB‘s don’t cost very much so keep shooting them.

If players feel that someone is not calling obvious hits on a repeated basis. They
should approach Admin after the game or during a break, and bring the issue
up with them in a professional manner. Allow them to handle the situation.

Physical Contact Between Players
Physical contact between players is not allowed outside of approved game play.

Medic Rule

The player designated as a Medic may make physical contact with another player to
administer aid or move the hit player to a safe location to medic them as per game rules.
When moving; the medic must keep one hand on the wounded player and all times.
The wounded player will allowed to fire in Semi only and only when in contact with the medic.

POW
Involves using the surrender rule to take an opposing player POW
if POWs are part of a game or scenario. Players may confiscate (with care if OK) the POW‘s
weapons and lead them to a secure location. If players have agreed to POW rules and they are
taken POW they should follow the spirit of the rule. Example: .OK, I’m a POW, I’ll stay here until I’m rescued, I can escape or the game is over. No forms of physical restraint will be used.
If escape and/or rescue rules are in effect, then players should place guards on
POWs to prevent escape or rescue ONLY.

Players needing the leave the field of play
If players need to leave the field of play due a replica breakdown, fatigue, or any
other non-injury or other non- emergency reason. They should call themselves
out, just like if they were hit and leave the field of play. Players should never
call a stop the game for the other players, unless there is an injury
or other emergency.

Injuries and other emergencies

If a player is injured and needs help leaving the field of play, and/or requires
medical attention. REALWORLD should be called over the battlefield and over all
radio channels being used. This will be an overall GAMESTOP and CEASEFIRE,
until the injured player has been attended to. In the event of an injury or emergency
contact the nearest admin.

BLINDMAN
Should be used if a player loses their eye protection or is forced
to remove it for any reason.

Communications equipment
Radios should be carried by at least two members of each opposing team to contact admin in
case of emergency. An admin channel will be assigned before each game. This is only to be used
by admin and in case of emergency.

Additional Airsoft Replica Weapons
Airsoft Grenade Launchers: M203 style weapons.
All Non-CO2 powered rounds will have an MED of 10ft
All CO2 powered rounds will have an MED of 15ft.
CQB use must be approved prior to game start.

Airsoft Hand Grenades:
Are allowed and there use will be covered on an as needed basis.

Airsoft Mines:
Airsoft Claymores and land mines loaded with bbs or baby powder are allowed.
Rules be simple, any player hit by bbs or gets baby powder on any part of their body or
gear from a claymore or a mine, should be considered hit. there use will be covered on an as needed basis.

Fighting, excessive language, stepping out of bounds, rule infractions will result in a dismissal from a game. If it happens continuously, you will be dismissed from the field. If you have a problem with a player or if you notice a saftey concern please contact an admin/ TFAA member asap to handle the concern.will

Wildlife
keep in mind TFAA field is woodland area with wild creatures. keep in mind when your walking around you are well aware of your surroundings. There wild plants, possibly posion ivy, posion oak, etc... if you do not know what these plants look like. please take the time to do a lil reasearch so you are well informed about each type of plant. if you see any of these's types of thangs and notice it is a saftey concern please contact a TFAA member asap.
will


If you understand these rules please sign with a post below that states:

I __________________ Understand. [insert your name there please]

Any questions regarding these rules should be directed toward the Admin.


Last edited by Steelwill on 9th April 2010, 6:45 pm; edited 2 times in total

Guest
Guest


Back to top Go down

rule changes Empty Re: rule changes

Post by Guest 4th April 2010, 2:06 pm

about the fps and for each type of gun. i personaly feel ur fps says ur distance from target no matter ne type of gun

Guest
Guest


Back to top Go down

rule changes Empty Re: rule changes

Post by Howie 4th April 2010, 2:11 pm

EVERY THING LOOKS GOOD, I WOULD LIKE TO ADD< HOMEMADE WEAPONS THAT CAN NOT BE VERFITY WITH CHRONO not be allow or show that it is safe to the ADMINS Very Happy
Howie
Howie
Your the Man
Your the Man

Posts : 1785
Join date : 2010-03-07
Age : 48
Location : Milton Florida

Back to top Go down

rule changes Empty Re: rule changes

Post by Guest 4th April 2010, 2:22 pm

i just added that to it. added another section to it at the bottom.

Guest
Guest


Back to top Go down

rule changes Empty Re: rule changes

Post by Howie 4th April 2010, 2:36 pm

For the Smoke Bombs, need to add when weather permits use, EX; Ground is to dry, Mostly during the summer months Very Happy
Howie
Howie
Your the Man
Your the Man

Posts : 1785
Join date : 2010-03-07
Age : 48
Location : Milton Florida

Back to top Go down

rule changes Empty Re: rule changes

Post by allout 5th April 2010, 9:14 pm

looks good so far , i say we look at other forums and field rules to help keep them in line with the majority of them , just to make it ez for players to try new places
allout
allout
Admin

Posts : 956
Join date : 2010-03-24

Back to top Go down

rule changes Empty Re: rule changes

Post by Guest 5th April 2010, 9:28 pm

very true jamie. ill work on it tommorrow when i get home from work. ill look at some other field rules and ill add the smoke bombs thang as well

Guest
Guest


Back to top Go down

rule changes Empty Re: rule changes

Post by Howie 8th April 2010, 5:53 pm

How are we making out on the rules changes? Very Happy
Howie
Howie
Your the Man
Your the Man

Posts : 1785
Join date : 2010-03-07
Age : 48
Location : Milton Florida

Back to top Go down

rule changes Empty Re: rule changes

Post by Guest 9th April 2010, 6:43 am

been working late last few days. it should be rdy i say either tonight or some time tommorrow

Guest
Guest


Back to top Go down

rule changes Empty Re: rule changes

Post by Guest 9th April 2010, 6:55 pm

i added the ground conditions on the smoke bombs. i did some looking around and the fps that i came up with is pretty close to every where else. if there are no objections ill change it tommorrow and have it be offical.

Guest
Guest


Back to top Go down

rule changes Empty Re: rule changes

Post by allout 9th April 2010, 8:44 pm

i vote yes
allout
allout
Admin

Posts : 956
Join date : 2010-03-24

Back to top Go down

rule changes Empty Re: rule changes

Post by Guest 10th April 2010, 7:48 pm

it going live in less then 5 mins

Guest
Guest


Back to top Go down

rule changes Empty Re: rule changes

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum